Beetle Adventure Racing sports gigantic circuits with multiple pathways that change dynamically from lap to lap, and each one is packed with mesmerizing moments and secrets to discover. Beetle Adventure Racing! Is a racing game released for the Nintendo 64 in 1999. It was developed by Paradigm Entertainment and published by Electronic Arts.Each vehicle in the game is a Volkswagen New Beetle, which was released the previous year. In addition to its original release, the game was released in Australia as HSV Adventure Racing.This version replaced the Beetles with HSV Commodores.
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Contents.Debug ModeUsing the code will enable a rather comprehensive debugging system. Pressing Down on the D-Pad anywhere outside of actual gameplay (i.e. A race or demo mode) will bring up a title bar near the top of the screen, as well as a mouse cursor that's controlled using the analog stick. The title bar caption interestingly enough reads 'NEED FOR SPEED', implying that the game started life as a Nintendo 64 entry in the Need for Speed series.Hovering said mouse cursor over the title bar brings up a selection of seven different menus.VersionGameShark codeUS/European PAL80025E7F 0001Australia80025A8F 0001Japanese8002591F 0001RACE Menu.
OPEN CARS: Temporarily unlock cars. OPEN TRACKS: Temporarily unlock tracks. OPEN MTRACKS: Temporarily unlock multiplayer tracks. OPEN TOURNS: Temporarily unlock championships. PLAY SFX: Play one of 250 sound effects.
PLAY MIDI: Play one of 16 music tracks. TXTCOUNT:. DEBUG: Toggle different debugging modes (ZBUFFER only works on real hardware). FRATE DISPLAY: Toggle display of frame rate and related data. DEFAULTMATER:.
ABORT MODE:. PLYR LEAD:. DBG MX SPEED:.
HUD: Toggle certain in-game debug displays (position in level, surface under wheels, etc.). AI DBG:. PROFILING. MINDT: (Some sort of frameskip option?). INF LAPS:. MAX TXTS:.
MUSIC: Set music volume, same as in regular Options screen. SFX: Set sound effect volume, same as in regular Options screen. SUSPENSION:. TILE SORT:. REPLAY: Shows a replay of the latest track you raced on.
RECORDINTRO: Allows you to record your own intro (won't be saved). CAR:. SHADOW: Enable or disable the shadow. LOSCHECKOFF:. VEL CAM: When accelerating and reversing, the camera will show a different angle. DRAWINGOFF: Disable the drawing of most parts of the game.
GLARE:. FRAMERATE. GOOD FRAMERA: Disables the environment, shadow and fog. NO MIDI: Disable music. NO SFX: Disable sound effects. NO SND: Disable the sound.
NO PARTICLES: Disable the dust that appears when you accelerate from a certain spot. NO DOBJS: Disable objects. NO FOG: Disable the fog. NO ENVDRAW: Stop the drawing of the environment and music. NO SOBJS: Disable objects like trees.
NO TOBJS: Disable the track model. NO TRANSP:. NO SKID: Disable the skid marks left behind by the player's Beetle.
NO BRDR: Disable the border. MODELS: Open model viewer for the selected track. CARS: Open model viewer for the selected car. UFO: Starts a race with all cars as AI cars, allows the player to move the camera freely. INTRO: Play the intro. DEMO: Start the demo mode. CREDITS: Play the staff roll.
VICTORY: Show the victory screen. TASKEDIT: Opens the track object editor.
AIEDIT: Opens the track car AI editor. TEXTURE VIEW: Crashes the game. COLOR BARS: Shows, well, a test pattern similar to the SMPTE color bars. SELECTION: Go to main menu. PROF CAR: Open car viewer.
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To do:There are more unused tracks.Use the track modifier 80025D37 00??Test RoadValue: 01Contains nothing more than a single road going off into the nothingness. The collision doesn't seem to match up with the level, so you'll most often be driving in the air.Test GridValue: 02A simple test level that is checkered blue and yellow.Checkers TestValue: 03As is evident in the preview, this is supposed to be another test level. But as the starting position makes you end up right above the water, there's no way to explore it.Round TestValue: 04A level consisting of a donut-shaped island with a road going around it. The elevation drops immediately to the left but only smoothly to the right of the road, so this may have been intended to test jumping physics and such.Unused MusicSome of the sequenced music tracks from the game contain unused audio files.
Unfortunately, there is no MIDI data that corresponds with these samples, so it unknown how they were used exactly. That being said, there are some redundant sounds that are leftover isolated instruments. In several instances, multiple instruments were mixed down into one audio file. It is presumed that this was done for optimization thus reducing the amount of audio samples and MIDI events needed for each track.Percussion Bank SamplesEach track in the game uses a MIDI Percussion track for drum loops and various percussion sounds.Mount Mayhem isolated drum loop.
(Source: SynaMax & ) Regional Differences HSV Adventure RacingInstead of the Volkswagen Beetles that the rest of the world got, Australia got Holden HSVs.Vehicle ModelThe most obvious difference between Beetle Adventure Racing and HSV Adventure Racing are the vehicle models. In HSV Adventure Racing the car modelled is the Holden HSV Commodore.InternationalAustralianSpeed DifferenceThe differences extend further than a re-skin; the speed of the cars has been increased to be more appropriate for HSVs. For example, an HSV in the same class as a Beetle with a top speed of 168 km/h will have a top speed of 230 km/h.Narrator Voice. To do:Find voice credit for international and Australian voice actors.The Australian version had all the narration re-recorded by an Australian. It also changes the greeting on the main menu from ' Welcome' to ' G'day'.OptionsThe speed unit and language selectors were removed, allowing only km/h and English. Also, the options were re-aligned in the Australian version.InternationalAustralianVehicle Brand LogoEach game shows a logo with trademark information about the licensed brand.InternationalAustralianTitle ScreenThe title screen of the Australian version changes the Beetle to a Mobil1 branded HSV Commodore.
It also changes some minor details, such as increased shine under the vehicles, and additional width of the 'film's' sprocket holes being drawn.InternationalAustralianUnused Text.
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